CALLOUTFORGE An add-on for ERS · Emergency Response Simulator Request access

CUSTOM CALLOUTS FROM YOUR PLAYERS ACTIVITY

Callouts that learn how your server actually plays.

Callout Forge watches the calls your players chase, the pace they run, and when they log on — then generates fresh ERS callouts and actions built to keep police, fire, EMS, and tow leaning in.

No two shifts on repeat. The model writes scene data — never game code.

Repetition is what kills an emergency server.

Players clock the pattern fast. The same traffic stop and the same structure fire every other night, and the tension is gone.

Hand-authoring new callouts for police, fire, EMS, and tow takes hours per pack — so most servers recycle old ones and slowly run dry. Callout Forge closes that gap by treating engagement as a signal, not a guess. It reads how your community already plays and shapes the next call around it.

01 Call-type appetite
Which incident types your players actually pick up versus quietly skip.
02 Response tempo
How fast your units clear scenes — and where they stall and lose interest.
03 Squad composition
Who's actually online: a lone deputy, a full fire crew, a dispatch-heavy night.
04 Peak windows
When your server fills up, so heavier multi-service scenes land when there's crew to run them.
05 Escalation tolerance
How much chaos your community enjoys before a scene tips from fun into frustrating.
The forge

How a callout gets made.

A controlled loop — generation on one side, your approval on the other. Nothing reaches your server until you say so.

STEP 01

Read the room

A histogram gradient-boosting model (HGBT) ranks which scene shapes to surface next — call type, priority, location style, target duration — learned from your server's habit signals, never from raw player identities.

STEP 02

Shape the scene

The language model writes the dispatch text and structured details around that shape: who's calling, what they see, which services respond, and which ERS actions fire — pullovers, pursuits, NPC backup, patient transport.

STEP 03

Validate

Every scene passes a strict JSON schema and a fixed action allow-list. Anything malformed or off-list is rejected before it ever reaches you.

STEP 04

Dispatch

You approve, edit, or reject from your queue. Your FiveM bridge pulls only the approved packs — on a schedule or on demand.

STEP 05

Learn

Opt-in, anonymized signals sharpen what gets suggested next shift. Your raw data stays yours; the patterns improve the picks.

Anatomy

One callout, start to finish.

A single forged scene as your operators read it — and as your bridge receives it. Sample output; real packs vary by server profile.

CALL-3019 · HIGHWAY 41 · 24/7 GAS

Vehicle fire near fuel pumps

Bystander reports a sedan with smoke and small flames from the engine bay, parked beside the pumps at the 24/7 Gas on Highway 41. Several people are standing too close to the vehicle.

Type
vehicle_fire
Priority
high
Services
fire, police, tow
Est. run
22–32 min

Why this, now: your fire crew is on and clearing calls fast, and your players lean toward high-stakes multi-service scenes during peak — so the engine raised priority and pulled in three services.

scene.json · schema v1

      
Control

You stay in command.

Built for production servers. The fun is automated; the authority isn't.

Approve before it runs

Every forged scene lands in a review queue. Approve it, rewrite the dispatch text, retag it, or reject it outright. Nothing goes live without an operator behind it.

Data, not code

The model only ever emits structured scene data against a fixed schema — never Lua, never anything executable. Each action must map to a pre-approved handler on your server or it's dropped.

Mock mode & the ERS adapter

Flip mock in the bridge config and scenes simulate full delivery without touching live gameplay. Live ERS delivery only switches on once you've confirmed compatibility with your exact setup.

Get your server on the list.

Callout Forge is in private access. We're onboarding a small group of ERS-powered servers willing to run it hard and shape the schema, the adapter, and the recommendations.

  • Direct line to the build — your feedback steers it
  • Mock mode first, live delivery only when you're ready
  • No card, no commitment while in private access

Request received.

We'll reach out to qualifying servers as private-access slots open. Watch the inbox you entered.